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Yetman

13 Game Reviews

5 w/ Responses

Great game. the mechanics are intuitive and levels has a lot of depth. I love those adorable character designs. The ghost character is especially a nice mix between cute in normal mode and scary in attack mode which makes it admirable. The trickiest enemy is the bat to be honest and compared to other enemies, I think it is the only one that requires some long term planning to defeat. Since one of the enemies looked a spirit form of the player character, I initially thought the queen is some kind of boss and I was approaching her too cautiously :') I really hope to see more of this game one day.

nyunesu responds:

Hey, thanks for playing it, I'm glad you've enjoyed! (:

Really interesting to know how you approached to the Pumpqueen, haha.

This is extremely fun to play. It was hard and a bit confusing the first few times but a few trials in and it felt intuitive to play. What took me some time to get used to is the fact that only the enemies are turn based and I can move freely at any time. I kept planning for a while as if I can only move once per turn.
I know that it is against the nature of rogue-likes to save any progress but I wish there would be an option to skip the tutorial rooms after the first time since they feel repetitive after a few trials. The juicy parts start after the proc-gen kicks in.

amidos2006 responds:

I wanted to do that too but I was designing in Pico-8 and I reached the token count :) maybe if more people liked it, I can try to make a bigger version :) Thanks again for playing the game and I am really happy that you enjoyed it :)

This game is really good. The control feels nice and the wall jump is reliable. The game idea is innovative and the level uses it very well. The level difficulty increases at a good rate and never gets frustrating. The minimal art style is good and the animations adds a nice feel to the game but the color scheme and light gradients could be enhanced and the object edges could use a little bit of anti-aliasing.

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Joined on 2/22/16

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